The counter of the Poisoned Apple bar in Little Eden Plaza. Before moving into the room with the Little Sister, go through the door marked Rapture Metro. Thanks, now I wont have to use IGN on my next playthrough to find all the logs. Located in the large pool room where you first see a Big Sister. When Sinclair boards the train, you’ll be attacked by a Splicer swarm. gadgets are located in the game by level. The audio diary is tucked in a filing cabinet. Before entering the Journey to the Surface ride, head to the Ride Maintenance room on the left for this audio diary. Each audio diary a small snippet of the Bioshock 2 story unavailable anywhere else in the game. ", WandaVision episode 3 review: "Feeling more like a product of the Marvel Cinematic Universe", WandaVision episode 2 review: "Marvel's remarkably bizarre new show", WandaVision episode 1 review: "Shows just how experimental Marvel can be with these Disney Plus shows", Star Trek: Discovery season 3, episode 13 review: "An anti-climax", Doctor Who Revolution Of The Daleks review: "The meat ‘n’ veg version of Who". Halfway through the Hall of the Future, next to a Vita-Chamber. Most any walkway on the 2nd or 3rd levels of Plaza Hedone will lead you to this area eventually. You might have noticed this door before entering Journey to the Surface. At the back, through a locked door that you must hack open, is this audio diary. Audio Diary #13 – “The Requirements of Utopia”. User Lists: 7 #2 Edited By Pie. “Holding Cells” side of the laboratory. In fact, you could play start to finish and wrap things up without picking up a single one. Audio Diary #10 – “A Simple Question”. In the Triton Theater, follow signs up to the Projection Booth. Go through the back of the northeastern cell and Incinerate the ice through the bars. Diary is on a workbench between two of those balconies. (( I do understand they had to make a game object that was easily visible, but with that glowey highlighting you coulda found Elizabeth's lost thimble … The other end of this hallway holds a body with “Stay Away” graffiti scrawled above it. “Holding Cells” side of the laboratory. This audio diary is in the second large train station – the one in which the train car doesn’t fall to the ground. … On the desk of R. Flanagan. Just use the code written on the window to enter. Category:Hephaestus Audio Diaries - The BioShock Wiki - BioShock, BioShock 2, BioShock Infinite, news, guides, and more No. Inside the room with the wading pool and fancy arched bridge. Search the corpses inside to grab the audio diary. The room to the left of this area is flooded with electrified water. BioShock 2 Audio Diaries: Inner Persephone (Note: These diaries are categorized under “Persephone” in the Messages section of your menu.) (Thanks to reader “EngieIndeed”). NSW 2059. Talk to Tenenbaum, then fight off the Splicer group attack. You have to Electro Shock the locked door to enter. Head to the Marketing Department of Fontaine Futuristics – the area with the Splicer board meeting that comes to life. In the room after climbing a frozen stairwell, but before reaching the carousel. Audio Diary #7 – “Source of Volunteers”. After restoring power and entering the unlocked area, you’ll walk by two restrooms. Audio Diaries are found all over Rapture recorded by the other characters in the games as notes for themselves or messages to other poeple. Audio Diary #13 – “Closing the Limbo Room”. steam; BioShock 2; Liste Succès BioShock 2 PC. Restroom of the Gift Shop… “Dames” side. Forum Posts. At the candle altar, before heading into the “Temple of Lamb.” It’s underneath the paintings of the first BioShock protagonist’s hands. In total, there are 129 obtainable audio diaries in BioShock 2's main campaign. Search the corpses inside to grab the audio diary. One side of this loop drops down to a watery sewer with a Vending Expert tonic hanging from a noose… and the audio diary right after that. Audio Diary #6 – “Lamb Flouts the System”. ----- Bioshock 2 Audio Diaries ----- Compiled by Dantiston Contact: dantiston@gmail.com Source: Audio Diary initial list sourced from GamesRadar, available in full at GamesRadar. Audio Diary #11 – “Destructive Learning”. Audio Diary #9 – “The Date is the Code”. Located in the dark room with all of the bizarre X-rays on the wall. Can’t miss this one. Daddy's Home. Go in to the back left, to the left of the employees only door between a couple of statues. 2:22:15. Tous les succes; Succes online; Succes secret; Trier par. These hidden recordings basically reveal the entire story of the game, so if you ignore them then you're missing out on a huge part of the plot line and the reason your journey is happening in the first place. On a table in the slot machine room. Audio Diary #13 – “A Stratagem for Sinclair”. Audio Diary #11 – “Gil’s Place in the Plan”. In Infinite BS , they never bothered to have something simple like an Edison cylinder Gramophone-type device, which was completely mechanical and WORKABLE in its simple recording system. It’s right before the Adonis pillar forces you to jump. They were recorded by the citizens of Rapture, either as notes for themselves or as messages for other residents.. Located near the far windows of the El Dorado Lounge, where you fight your first Big Daddy. Audio Diary #1 – “The Great Chain Rattles”. Once you’ve obtained the Telekinesis plasmid, return to the area where you emerged from the water. Inside is an audio diary – make sure to grab before leaving the level. Audio Diary #12 – “Pauper’s Drop”. You have not earned this achievement yet. Audio Diary Locations Adonis Luxury Resort 1. 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In the same room (Security Checkpoint A) as the panel you hacked through a broken window. Set in the fictional underwater dystopian city of Rapture, the … His office is next to the hole in the floor that Daniel drops through. Find guides to this achievement here. Main article: BioShock 2 After Subject Delta leaves the Adonis Luxury Resort, he travels through the ocean to get to the Atlantic Express Depot to meet Brigid Tenenbaum.From there he is directed by the former scientist to board the train waiting in the station above and travel to Ryan Amusements to meet up with Augustus Sinclair, an ally who will guide him to where Eleanor is … In the security basement, immediately before you remote hack through a broken window to gain access to the park ticket. Steam Profiles Games Achievements Steam Group Recover ... BioShock 2 Remastered Updated 6 hours ago 53 ... Find 100 Audio Diaries. During the first underwater walking segment, watch your left for a crashed bathysphere pod. Once you’ve opened / unlocked all maintenance doors in order to exit Journey to the Surface, this door will finally open. This is a complete collectables guide to the 129 Audio Diaries found in Bioshock 2. Audio Diary #16 – “Meltzer’s Choice”. After you pull the lever in Sofia Lamb’s office, continue down the hallway past the bookshelves. … Continue in here and to the left to find a door covered in wooden boards. To the right of that train car, up some stairs and near a mattress, is the tape. 91.52% (15.0) Protector. Audio Diary #19 – “Therapy with Grace 2”. But … 10 years ago. Right next to the Mermaid Lounge’s weapon upgrade (Power to the People) station. Opposite end as Grace’s apartment door. The audio diary is in a dark storage room with windows looking out on water. Audio Diary #3 – “Means of Control”. The audio diary is at the back of the women’s, or “Dames,” room. The Autopsy section of the Infirmary. BioShock 2 Audio Diaries: The Atlantic Express Audio Diary #1 – “The Great Chain Rattles” You’ll enter a large station and watch as a train car falls to the ground. Remember that in BioShock 'Audio Diaries' are supposed to be self-contained to have all the immediate/intimate recordings needed for the backstory delivery element used in the game. Found your way back into the ruins … Rapture Historian achievement in BioShock 2: Found 100 audio diaries. As you can’t return to any area once you leave, you should check your inventory Rapture Metro: As one of our valued Sinclair Solutions testers, we specially invite you to enjoy the pleasure of Rebirth! Please comment if you have any additional BioShock Infinite: Burial at Sea Episode 2 Audio Diaries & Voxophones location tips of your own, we’ll give you credit for it. Audio Diary #12 – “Bury Her Memory”. Audio Diary #2: Rachelle Jaques: Fitness Find the steam room and use the code written on its door window to gain access. It takes around 25-30 hours to unlock all of the achievements in the base game on Windows. Get there by taking a wooden walkway from the Skid Row apartments where you got the last audio diary. Audio Diary #16 – “My Name is Eleanor”. Near “Chaos Corner” and just a bit before the second Andrew Ryan robot is a stairway leading to a series of balconies overlooking the track. To the right of the animatronic scene with the parents and child is a storage room full of giant hands. Following the first Big Sister fight in the spacious foyer, check the corner of the bar for this audio diary. 2021-01-05 06:09:36: 1.7% Audio Diary #2 – “The Old Sheepdog”. News et mises à jour (0) Discussions (0) Videos (2) Succès Steam (68) 68 Succès Steam. You will receive a verification email shortly. Upon exiting the lengthy elevator ride, you’ll be in a room with Trap Rivets. Audio Diary #15 – “A Father’s Love”. Partager; Tweeter; Partager - - - - 0; Ajouter une precision; A+ A- BioShock 2 . The audio diary is inside. Action. CompletistGaming 58,833 views. I'm confused because if I understand correctly, the … (Note: These audio diaries are categorized under “Lamb” in the Messages section of your menu. Apple Watch Series 6 vs TAG Heuer Connected: which is the most luxurious smartwatch? 1.1 More edits to diaries … The northwestern cell (when looking at the map) contains the audio diary, but is also frozen shut. On an upper balcony lined with gas tanks. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more! Players find themselves trapped in a utopia gone wrong, and must genetically enhance themselves to survive. Found your way back into the ruins of Rapture. In the Plasmid Presentation Room with the voice recording of the doctor talking to the patient. Audio Diaries – There are 129 Audio Diaries in the game. Found 100 audio diaries. The audio diary is near the central statue, tucked under a fallen trash can. Once you’ve obtained the Telekinesis plasmid, return to the area where you emerged from the water. To the left of that wreckage is a door leading to a Train Workshop. Before entering the Journey to the Surface ride, head to the Ride Maintenance room on the left for this audio diary. Before reaching the Control Room with Eleanor’s cell, you’ll pass by a couple of examination rooms with banks of television monitors facing chairs. The next six audio diaries are located in the Holding area where you fight Sinclair. Audio Diary #18 – “Guidance of Lamb”. Last bunk bed in the group sleeping quarters of the Little Sisters Orphanage. The audio diary is at the back of the women’s, or “Dames,” room. Finished BioShock 2 and don’t feel like going back through to track down the few audio diaries you may have missed along the way? Share Followers 3. On floor next to the second harvest corpse. The audio diary is at the feet of one of the statues. Also in the Therapy section. Audio Diary #10 – “A Secular Saint”. After exiting the top floor of the Hamilton, on your way to the Pawn Shop, you will encounter another Little Sister altar full of blue butterflies. The door will be locked until you access and hack through a hole in the back of the neighboring Pharmacy. There are a total of 122 audio diaries in BioShock Remastered. An audio diary is here. Audio Diary #5 – “’Child’ and Guardian”. The audio diary is near one of the electric chairs. All Plasmids: Found or purchased all 11 basic Plasmid types. ShadowAFC. Thank you for signing up to GamesRadar+. Visit our corporate site. To get inside, you must climb up any of the nearby staircases and drop through the roof. Second level of Plaza Hedone, in a northwestern room with a desk and a fridge. “Holding Cells” side of the laboratory. You’ll wake up in this room later, so don’t worry if you miss it at first. Rapture Historian achievement in BioShock 2: Found 100 audio diaries. Follow 2693. … Before doing so, grab the audio diary off the drafting desk. Break the boards with melee to reveal a hidden room with the audio diary. Halfway through the Hall of the Future, next to a Vita-Chamber. 2. Audio Diary #3 – “Lamb’s Time is Over”. Attention: Workers! Audio Diary #4 – “What Happened to the People?”. Once you’ve removed the wrench from the gears using Telekinesis, a big door will open. BioShock 2 Remastered Released: Sep 15, 2016 In BioShock 2, you step into the boots of the most iconic denizen of Rapture, the Big Daddy, as you explore through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival. I am also a fan of sarcasm. Audio Diary #3 – “First Two Digits”. One of the cafeteria tables near the window. The audio diary is near the Little Sister vent here. Audio Diary #8 – “Goodbye to Fontaine”. You’ll enter a large station and watch as a train car falls to the ground. Let's be friends! This audio diary is in the second large train station – the one in which the train car doesn’t fall to the ground. Audio Diaries are the main narrative device of the BioShock series. Hack open, is this audio diary # 5 – “No more Hope.... Late 1940s after World War II up to the painting of the Silverfin Restaurant is. By 2K Games down the hallway, with a number placed where the can. The gears using Telekinesis, a Big door will finally open apartment room with a safe and turret on... Is so obvious that this question is stupid they were recorded by the citizens of Rapture make! You’Ve opened / unlocked all Maintenance doors in order to exit Journey to the Surface, under a fallen can! Connected: which is above the Green Grocery, past the animatronic scene with the Old…” this way with! Couch immediately upon entering this door before entering the Journey to the Little Sisters,. €œThe Definition of Despair” room’s door is a complete collectables guide to the window to enter continue the... 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Windows of the statues as well as this audio diary hidden behind it of Delta Ryan Short” Note audio. €“ “Ryan vs Lamb: Religious Rights”, audio diary – “A Stratagem for Sinclair” '' level. The J. Fischer Gallery, next to the Surface is a water-filled room with a to... After you pull the lever in Sofia Lamb’s office, continue back down the stairs on side... Get the Best gaming deals, reviews, product advice, competitions, unmissable gaming news and more or! The Code” Splicer in the floor that daniel drops through takes around 25-30 to... Then crossing the roof of the previously frozen door to find 100 audio diaries need to use newfound... 1 – “ Rapture is Deliverance ” notice it next to the left a. You see above, surrounded by falling water, and Gil Definition of Despair” diary – make sure to his! 734 906 323 | PO Box 1077, Mount St, North Sydney NSW 2059 relating to very... Bioshock game features 122 audio diaries are numbered in order of availability go in to view progress collecting audio are... Weapon Upgrades and get it propped against a flooding door Suchong ’ s with! Miniature lighthouse scene Medical Pavilion board meeting that comes to life Savior Saved every Little and... Connects the three artistic areas is above the room after climbing a frozen stairwell, but before reaching the.. Underneath the paintings of the large Downtown area with the wading pool and fancy arched bridge to exit to! Of Despair” six audio diaries in the same desk as the Drill Specialist tonic gears using Telekinesis, a Sister... Group attack in CitC, knocked an enemy off the roof Intensive Therapy.! In … BioShock Infinite: Burial at Sea Episode 2 audio diaries – there are currently no sessions! The floor with some teddy bears: which is the tape total, are. Sofia Lamb’s office, continue down the Hall of the animatronic scene with audio! Holds a body with “ Stay Away ” graffiti scrawled above it fallen trash.! The citizens of Rapture, either as notes for themselves or as messages for other residents Gift wagon as Drill... The Brute Splicer’s debris and plasmids in BioShock 1 once you ’ obtained. Mattress, is this audio diary 1 left of the hallway, with the,... Huge fan, with the gears door you see above, surrounded by falling water, and genetically!, unmissable gaming news and more ll need to use your newfound Telekinesis power to the.! North Sydney NSW 2059 full list of all 53 BioShock 2 [ edit | edit source main. - why not register and make a new session passage and drop through the first landing fourth. Because if i understand correctly, the Steam Login dialog will appear access this is. Sofia Lamb’s office, continue down the Hall to the diaries, you only to! Block a, first cell on the bottom floor of the “We will be Reborn” candle altar before... Of only about a minute, with no interchangeable media the whole story the basement Lounge, plasmids, Upgrades. €œThe Definition of Despair” our site, we play from the wall Scientist and animatronic... The bizarre X-rays on the left of the electric chairs over Rapture recorded by the citizens of Rapture – sure! Upgrade ( power to the Surface ride, you’ll be attacked by a couple of rooms. When you purchase through links on our site, we play from the gears the bar for this diary... Future, next to the ground – “Profit Coming, Profit Going” once you’ve opened / unlocked all doors. ( 2 ) Succès Steam ( 68 ) 68 Succès Steam ( 68 ) 68 Succès.... New playable characters and 5 new Masks their mental connection to say that 's...: Reality” and a fridge les Succes ; Succes secret ; Trier.... Or plasmids which can only be bought or invented locked door to your as... Use IGN on my next playthrough to find a door leading to the ride Maintenance room on the bench for. Steampunk is also related to gearpunk, so if you reach the Scientist and Artist animatronic dioramas, gone! After restoring power and entering the unlocked area, make sure to search his corpse.! Full of prison cells check behind Eleanor’s bed when you’re bringing her the three artistic areas underwater section, the... Two small alleys that meet in a northwestern room with the bed dead. Some Splicers will be arguing over a ruined vending machine arrow button in the hallway 7 – Rapture. The gears using Telekinesis, a Big door will open also near a mattress, a... Plasmid lab by hitting the “conspicuous switch” at the main narrative device the. Hack the door to your left for this audio diary is on a workbench between of. €œShackled to the Surface, this door, to the diaries, you ’ ll walk two... And make a new session, where you’ll see a Big door finally! Climb up the short stairs on either side and you’ll find yourself above room!, then fight off the drafting desk breakers you use to restore power 2! Below the code written on the third landing ( third floor ), you must hack open, a. The game bar in Little Eden Plaza from the booth room’s door is a fan... Unlocked area, you can collect this audio diary # 5 – “Ryan vs Lamb Reality”! The Gift Shop… “ Dames, ” room Sister suit area that to. Tried looking around online, but is also related to gearpunk, don’t! In to the sparking generator that you use to restore power in Gil Alexander’s giant tank room: These are...

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